SYSTEM BREACH DETECTED
CONNECTION TERMINATED
SELECT AUGMENTATION
High threat level. Emits spiral attacks.
High durability. Slow movement. Hexagonal Hull.
Fast and agile. Low durability. Triangular Frame.
Ranged attacker. Maintains distance.
Explosive proximity unit. Pulsing signature.
Support unit. Does not attack. Links to allies.
Aggressive pursuer. Enters hunt mode when close.
Long-range shooter. Maintains extreme distance.
Fast swarm unit. Erratic movement.
Enhanced boss. Higher HP and damage. Appears in Phase 3+.
Maximum boss. Extremely dangerous. Appears in Phase 5+.
Adds an energy orb to your defensive ring.
Increases rotation speed and movement velocity.
Increases the size of your energy orbs.
Restores integrity and increases maximum capacity.
Increases pickup range for data orbs.
Projectiles slow down enemies on impact.
Deploys autonomous auto-firing turrets.
Deploys a swarm of autonomous attack drones.
Increases passive HP regeneration by 67%.
Increases movement speed and acceleration by 20%.
XP gain increased by 50% (stackable).
Restores 10 HP when collecting XP orbs.
Reduces incoming damage by 25% (stackable up to 75%).
Blocks 1 projectile every 5 seconds with hexagonal shield.
Displays HP bars above all enemies for tactical advantage.
Revives once with 50% HP when health reaches zero.
Orbitals rotate in both directions simultaneously.
Creates a clone that absorbs 50% damage for 10 seconds (60s cooldown).
On enemy kill, applies damage-over-time to nearby enemies.
Every 10 kills spawns temporary orbital for 10 seconds.
Shockwave attack (Press Q) damages enemies in 300px radius. 30s cooldown.
Using Dash slows nearby enemies to 30% speed for 2 seconds.
15% chance to deal 3x critical damage (stackable up to 50%).
15% chance to convert killed enemy into temporary ally (10s).
Take control of nearest enemy (Press E). 10s duration, 90s cooldown.
Reveals enemy spawn positions on minimap for 5 seconds (45s cooldown).
Freezes all enemies for 3 seconds (Press T). Charges with 50 kills.
Deals massive damage to all enemies on screen (Press Y). 50 kills to charge.
Damage to one enemy is shared with others for 5 seconds (Press U). 75 kills.
After killing a Boss, gain +50% damage bonus for 15 seconds.
Warns player of incoming enemy spawns with audio/visual alerts.